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ZERO 88
SIRRIUS 24/48 USER INSTRUCTIONS

PROGRAMING THE DESK'S MEMORIES.

  1. Turn the key to PROGRAM
  2. Set the GRANDMASTER AND "B" PRESET MASTER To full
  3. Using the "B" Presets Set the scene to be recorded,
  4. Using the "+ and - Buttons" select the Memory to be recorded
    • The memory number is displayed in the Next Memory Window,
    • If you select a recorded memory all the existing data will be lost
      and the new data stored in its place.
  5. Press Program Memory The preview lights will come on
    to indicate that the memory has been recorded.
  6. Repeat above for all scenes required.
    • A memory may be recorded as a black out
      by recording as above but with all faders at zero.
    • A memory may be added between existing memories
      by pressing Insert before Program memory
      Insert Cues are Shown as 0.1, 0.2 etc. in the display.
  7. To Delete a Memory :-
    1. First Record a blank memory then
    2. set "B" Master And Grandmaster to zero
    3. Press and hold Program Memory until the display changes to 1.
      • A dot indicates the memory is not programmed.
      • All non programmed memories are available in Program
        but are not Displayed in Playback
        i.e.. if memory 1 + 3 are programmed but memory 2. is not
        in playback the desk will jump straight from 1 to 3.

PROGRAMING TIMES.

  1. Select memory Enter uptime using buttons as Minutes Seconds Tenths
  2. Press Program Time.
  3. Repeat for down time.
    • Times can be altered during playback using the overide control

EDITING A CUE.

  1. In program select the cue to edit into next memory window.
  2. adjust the channels as required
  3. Press the altered channel flash button the new levels are now recorded

USING SUBMASTERS.

  1. Cues stored in the memory may be transferred
    and replayed from the Submasters,
  2. The desk can be in Program or Run Mode to Transfer
    between submasters and the memory stack.
  3. To Transfer to a submaster
    1. Select the required Cue using + and - Buttons
    2. Select the required Submaster
    3. Press the Transfer Button on the selected Submaster,
      • The display above the Submaster will Display the Cue number.
      • NB. The memory stack will advance to the next cue
        as the transfer is completed, the memory stack is not altered.
    4. To Replay The cue simply use the submaster.
      • Memories stored in a submaster may be recorded in the memory stack
        at any value, This is useful where a scene is required later in a show
        or if a scene needs to become darker.
  4. To Record a Submaster into the main memory,
    1. Select program mode as above,
    2. Select the memory to be recorded,
    3. Set the output level of the submaster to the desired output,
    4. Press and hold Program Memory Press Transfer, The Cue is now recorded.

DATA STORAGE

The desk is fitted with an output port to enable the show to be stored on a memory card. The card will store all the show data and the desk settings.

To Send to Card,

  1. Press and Hold + and - Buttons on effects section
  2. Turn Key to Presests only and then to Program.
    • The display will show "SUPERUSER"
  3. Using + or - Buttons Select "SEND TO CARD" function,
  4. Insert Card into slot at rear of Desk,
  5. Press Program memory button,
    • When send is completed the desk will display "SEND DONE"
  6. Use Verify Card function to check that the data is complete,

To Read a Card.

  1. Press and Hold + and - Buttons on effects section
  2. Turn Key to Presests only and then to Program.
    • The display will show "SUPERUSER"
  3. Using + or - Buttons Select "READ FROM CARD" function,
  4. Insert Card into slot at rear of Desk,
  5. Press Program memory button,
    • When read is completed the desk will display "READ DONE"
  6. Use Verify Card function to check that the data is complete,

TOP SET

In Playback the "A" Preset can be set to work as a topset control, This allows a channel to be decreased or removed from the playback.

To set this function

  1. Set Master A to 0 and all preset a faders to full
  2. Press and Hold TOPSET Button until topset light comes on, the function is now set.
  3. To release TOPSET press Topset Button Until Light is off.

PROGRAMING A CHASE

  1. In Program mode, select Chase number,
  2. Select Preview on the Effects Panel,
  3. Set First step of the chase on "B" Preset,
  4. Press PROGRAM STEP,
  5. Press ADD STEP,
  6. Repeat for all steps required
  7. With CHASEMASTER at full, select chase to output or "L".
  8. Press START.
  9. Using speed control set output speed,
  10. Set Direction and Attack using buttons.
    • Chase may be Inserted into Memory Stack as for Transfering Submasters.
    • A chase may be inserted as many times as required when running from the memory stack the speeeed and type are as recorded
    • When running from the chase master the values may be altered.
    • Multiple Chases can be run using the submaster as outputs.
    • Also a chase can be a single step cue ie. A blackout

ZERRO 88
DMX48 USER INSTRUCTIONS

PROGRAMMING THE DMX48

    The Start Channel

    1. Press and hold the SET CHANNEL Button
    2. Select the required start channel using UP and DOWN buttons
    3. The start channel is programed when the SET CHANNEL button is released.

    The Output law

    1. Press and hold the SET SET O/P LAW Button
    2. Select the channel for the new law
    3. Select the required law for the channel using the CHANGE LAW buttons
    4. The start channel is programed when the SET O/P LAW button is released.

    Advanced Programing Mode

    1. Press and hold SET CHANNEL
    2. Press SET O/P LAW & CHANGE LAW BUTTONS simultaneously,
    3. The display will flash '00'

    Backing up memory

    1. Select Advanced Programing Mode
    2. Select option 60 using UP & DOWN buttons
    3. Select option 50 to clear backup memory
    4. Select option 70 to recall backup on power on
    5. Select option 99 to reset to factory defaults
      i.e. Start channel 001 and all outputs to 'S' law
    6. Set output levels required on desk
    7. Press CHANGE LAW to programe a backup memory
    8. Pressing SET CHANNEL returns the De-mux to normal opperation


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last modified: 1st July 2003